
So most of the talking is via your chatty AI companion Eko. Or even a literal one based on the character you choose. Your character is a silent protagonist with the occasional simple reaction sounds and barks. Thank god video games don’t render smell yet. The aliens you discover has all sorts of bodily gases and fluids being splattered about- farts, poop, barf- gross but in a colourful way. Take all those elements and then mix it with a healthy dose of what this game’s very own flavour- juvenile jokes and writing. And my god, does this game have some beautiful vistas and views.

Even when the locations are getting a bit grim and dark, the goofy flora and fauna you encounter more than makes up for it. The simple, colourful graphics are also pleasant in the eyes.

The laze plucks of a banjo colours most of the soundtrack, like The Outer Wilds. The colourful landscape of the planet, and how the retro-style space suit your explorer dons bare semblance to No Man’s Sky in some ways. The setting and writing are about a capitalist corporation exploiting untrained workers, sending them to survey unknown planets for colonisation- like The Outer Worlds but more blunt, silly and only serves as a backdrop. Yet, it’s how these choices amalgamated is how Journey To The Savage Planet stands out. The presentation and aesthetic choices alone will make you think of “oh it’s that video game again”. That being said, Typhoon Studios’ first game is a splendid one. But it’s all familiar flavours from various video games. No, it’s weird because It’s hard to pigeonhole it into something easy to describe. Not because of its premise, or its game mechanics. Journey To The Savage Planet is a weird game.
